updated Readme for all changes
changed names of launch files for ease of access acquisition_node.launch -> node_ac*.launch
change name of nodelet manager to standard name 'manager'
removed nodelet exmaples and utils.cpp
cleaned up contructor
removed old nodelets class to have simple capture class.(preferred way)
cleaned up cmakelist
both node and nodelets are working
tested with single and stereo camera at 30,60,90 upto ~120 fps(single camera at exposure_time=20us), once you go to auto exposure, fps falls down based on scene.(for both node and nodelets)
updated Readme for all changes changed names of launch files for ease of access acquisition_node.launch -> node_ac*.launch change name of nodelet manager to standard name 'manager' removed nodelet exmaples and utils.cpp cleaned up contructor removed old nodelets class to have simple capture class.(preferred way) cleaned up cmakelist both node and nodelets are working tested with single and stereo camera at 30,60,90 upto ~120 fps(single camera at exposure_time=20us), once you go to auto exposure, fps falls down based on scene.(for both node and nodelets)