Closed Xiaofei-Kevin-Yang closed 1 year ago
Dear Xiaofei, thank you very much. I am currently on vacation and don't have access to my files. I'll see if I have a good example mid/end next week.
In the meantime you can have a look at https://github.com/neumicha/Blender2Helios/wiki/Collections-and-Semantic-Classification which shows the "difficult" part: Labeling the objects in Blender and creating the materials file.
I'll get back to you.
Best regards, Michael
Dear Michael,
Thanks for your feedback. I have carefully read the section titled "Collections-and-Semantic-Classification", but I did not generate the synthetic data with semantic labels.
Hope to connect with you when you come back to the office.
Thanks, Xiaofei
On Fri, 29 Sept 2023 at 19:46, Michael @.***> wrote:
Dear Xiaofei, thank you very much. I am currently on vacation and don't have access to my files. I'll see if I have a good example mid/end next week.
In the meantime you can have a look at https://github.com/neumicha/Blender2Helios/wiki/Collections-and-Semantic-Classification which shows the "difficult" part: Labeling the objects in Blender and creating the materials file.
I'll get back to you.
Best regards, Michael
— Reply to this email directly, view it on GitHub https://github.com/neumicha/Blender2Helios/issues/11#issuecomment-1740758393, or unsubscribe https://github.com/notifications/unsubscribe-auth/AP6LQNYOYS3NWKTYQEXWC3DX42YHDANCNFSM6AAAAAA5IZVRVY . You are receiving this because you authored the thread.Message ID: @.***>
Dear Xiaofei,
I added a simple example to the repository. Please have a look at https://github.com/neumicha/Blender2Helios/tree/master/examples/1_classification The readme explains all steps to convert the provided example1.blend Blender scene to a point cloud with semantic labels using Helios. This procedures takes a pre-labeled Blender scene as input. If you want to generate multiple scenes you may want to write a script that generates Blender scenes for you...
Hope this was helpful to you.
Best regards, Michael
Dear Michael,
Thanks for your help. I will have a try by following your example. Much appreciated!
Thanks, Xiaofei
On Mon, 2 Oct 2023 at 23:54, Michael @.***> wrote:
Dear Xiaofei,
I added a simple example to the repository. Please have a look at https://github.com/neumicha/Blender2Helios/tree/master/examples/1_classification The readme explains all steps to convert the provided example1.blend Blender scene to a point cloud with semantic labels using Helios. This procedures takes a pre-labeled Blender scene as input. If you want to generate multiple scenes you may want to write a script that generates Blender scenes for you...
Hope this was helpful to you.
Best regards, Michael
— Reply to this email directly, view it on GitHub https://github.com/neumicha/Blender2Helios/issues/11#issuecomment-1743280128, or unsubscribe https://github.com/notifications/unsubscribe-auth/AP6LQN5GWOAQGWU7FX67EPDX5LPUVAVCNFSM6AAAAAA5IZVRV2VHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMYTONBTGI4DAMJSHA . You are receiving this because you authored the thread.Message ID: @.***>
Dear Michael,
Thanks very much for your help. I noticed that the file "data/surveys/blender2heliosScene.xml" is generated automatically. How can I identify the position of the laser scanner?
Looking forward to hearing from you.
Thanks, Xiaofei
On Mon, 2 Oct 2023 at 23:54, Michael @.***> wrote:
Dear Xiaofei,
I added a simple example to the repository. Please have a look at https://github.com/neumicha/Blender2Helios/tree/master/examples/1_classification The readme explains all steps to convert the provided example1.blend Blender scene to a point cloud with semantic labels using Helios. This procedures takes a pre-labeled Blender scene as input. If you want to generate multiple scenes you may want to write a script that generates Blender scenes for you...
Hope this was helpful to you.
Best regards, Michael
— Reply to this email directly, view it on GitHub https://github.com/neumicha/Blender2Helios/issues/11#issuecomment-1743280128, or unsubscribe https://github.com/notifications/unsubscribe-auth/AP6LQN5GWOAQGWU7FX67EPDX5LPUVAVCNFSM6AAAAAA5IZVRV2VHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMYTONBTGI4DAMJSHA . You are receiving this because you authored the thread.Message ID: @.***>
Dear Xiaofei,
Blender2Helios uses the location of the Blender "3D cursor" as position for the laser scanner: https://github.com/neumicha/Blender2Helios/blob/master/Blender2Helios.py#L94C18-L94C18
In Blender it's very likely to accidentally change the 3D cursor position by just lef-clicking somewhere in the scene. You have two options:
Note that most other settings in the survey file are hard-coded: https://github.com/neumicha/Blender2Helios/blob/f109cdf043e602f7ea54c035162bbf7cb6b44131/Blender2Helios.py#L213C1-L226C8 Feel free to open a pull request if you improve this.
Best regards, Michael
Dear Michael,
Much appreciated for your help. I was wondering if I could set multiple positions for the laser scanner at the same time.
Looking forward to hearing from you.
Thanks, Xiaofei
On Wed, 4 Oct 2023 at 19:13, Michael @.***> wrote:
Dear Xiaofei,
Blender2Helios uses the location of the Blender "3D cursor" as position for the laser scanner: https://github.com/neumicha/Blender2Helios/blob/master/Blender2Helios.py#L94C18-L94C18
In Blender it's very likely to accidentally change the 3D cursor position by just lef-clicking somewhere in the scene. You have two options:
- Press Shift + C: This resets 3D cursor back to (0,0,0)
- Press N to open Sidebar. Go to View -> 3D Cursor. There you can define where you want the 3D cursor/laser scanner to be. [image: image] https://user-images.githubusercontent.com/32911558/272555193-0ea9d460-1f02-4684-9743-afa0fde3d19d.png
Note that most other settings in the survey file are hard-coded: https://github.com/neumicha/Blender2Helios/blob/f109cdf043e602f7ea54c035162bbf7cb6b44131/Blender2Helios.py#L213C1-L226C8 Feel free to open a pull request if you improve this.
Best regards, Michael
— Reply to this email directly, view it on GitHub https://github.com/neumicha/Blender2Helios/issues/11#issuecomment-1746659143, or unsubscribe https://github.com/notifications/unsubscribe-auth/AP6LQN62VZ7VZYDDXNPMVXLX5VAE7AVCNFSM6AAAAAA5IZVRV2VHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMYTONBWGY2TSMJUGM . You are receiving this because you authored the thread.Message ID: @.***>
Dear Xiaofei,
at the moment, Blender2Helios doesn't support multiple scanner locations. However, I think Helios does. So you just need to create a survey xml with multiple scanners (legs). References:
If manually creating/changing the survey xml doesn't fit your needs, you might either (1) add a Blender add-on parameter with a list of scanner positions (stored in Blender, not within your .blend-files) or (2) put some special objects in the scene that will be converted to scanner position (then they are stored within your .blend files). For solution 2 you could e.g. add objects named "scanner_1", "scanner_2", ... to the collection "Ignore" (so they are not exported in the scene) and could loop through those objects while creating the survey file to instantiate multiple legs.
Best regards
Hi there,
Thanks for your excellent work. Could you please provide an example to generate synthetic data with semantic labels?
Thanks and regards, Xiaofei