neumond / blender-md3

.md3 models support for Blender
MIT License
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VOTE: use selection to choose models for export instead exporting everything #12

Open neumond opened 6 years ago

neumond commented 6 years ago

This is a voting, please smile-react this post: 👍 — Yes, use selections. 👎 — No, export everything (current implementation). ❤️ — Export visible (soon will become current).

If you have some suggestion or opinion feel free to add a comment.

KillPixelGames commented 6 years ago

+1 for export selected (I'd prefer export visible, but export selected is much better than export everything)

...and +1 for animated tags :D

neumond commented 6 years ago

I've received the PR with export visible option yesterday, I guess it deserves separate option. By the way, animated tags were implemented.

neumond commented 6 years ago

Alternatively, I think it's possible to add plugin settings with all these options, so the user can choose desired behaviour. Anyway, it still needs some default value.

KillPixelGames commented 6 years ago

I would say export visible is suitable for default behavior. As far as animated tags goes, I must have missed that as I'm using an older version of the exporter since I couldn't get the most recent one to work with the latest blender version (2.79).

neumond commented 6 years ago

Hmm.. I'll test it myself in a day or two, it should be working.

KillPixelGames commented 6 years ago

Awesome. Apologies for bringing that up in this thread. I've been meaning to further debug and make a request.

KillPixelGames commented 6 years ago

I've got the latest exporter working with the latest blender (2.79b) but still cannot get the tags to animate - they show up in the resulting md3 but are static. Perhaps I'm just overlooking something?

EDIT: I'm able to export the test_tag.blend just fine (animated tags and all). But tags parented to bones/or vertices don't seem to work.

mynkijames commented 6 years ago

KillPixelGames, just wanted to mention in Blender 2.79b I was able to export animated Tags which were parented to bones (and not directly keyed) by using Animation->Action:->Bake Action on the Tags just before export (be sure to save a backup copy before doing it so you can go back and edit things). For the Bake Action options I toggled Only Selected, Visual Keying, Clear Parents and chose Bake Data:Object. Not sure if they're all necessary, but it worked for me.

KillPixelGames commented 6 years ago

ah, baking the animation worked. thank you!