neumond / blender-md3

.md3 models support for Blender
MIT License
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UVs not exporting from Blender #13

Closed mynkijames closed 6 years ago

mynkijames commented 6 years ago

Hi, I recently tried out version 0.2.0 of your exporter in both Blender 2.72 and 2.79 and attempted to export a UV mapped .md3 for use in Quake 3 as a player head model. The model geometry came through fine, but unfortunately the UVs were completely lost. Just wondering if anyone else may have run into this problem and if there may be a workaround or fix possible.

Thanks very much.

neumond commented 6 years ago

Hi, I've updated wiki page to clarify UV exporting process. Please check it out here: https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/MD3#Textures.2C_UVMaps

mynkijames commented 6 years ago

Thanks very much for your reply. The clarification you added to the wiki page pointed out what I was missing. I hadn't realized Mapping->Map: needed to be explicitly set to UVMap. I had figured having Mapping->Coordinates: set to UV was all it needed. Thanks again for taking the time to work on this much appreciated tool!