Closed onny closed 9 years ago
Currently it reads/writes only one position of tag accoding the docs I've used. Probably the doc is just not complete. Could you give me any .md3 with animated tags?
Hi Neumond, I'm a good friend of Onny and actually the one who tried to import and export from/to Quake 3.
You can take any model from this List I think: http://ioquake3.org/extras/models/
but this one will do: http://ioquake3.org/files/models2/q3mdl-bunker.zip
The simplest way to improve this imho is to let the plugin create keyframes for the tag_... object too, not just for the meshes.
https://github.com/TTimo/GtkRadiant/blob/master/docs/manual/quake3/Model_Manual/model_manual.htm
This is a good plugin! very easy and clean , I adore it. If you could improve this, I would be very glad and could make a short tutorial on how to use it. If you like.
Keep it up,
Best regards from Germany, Carlo
Hi! Check it out. I've added tag animations.
Import reads matrix basis for every frame and sets rotation mode 'quaternion'. I believe it is close enough to raw matrix value interpolations I found in source: https://github.com/id-Software/Quake-III-Arena/blob/master/code/renderer/tr_model.c#L632
For export you can use any rotation mode. Script just switches the frames and reads matrix basis required by md3 format.
Wow Vitalik!, many thanks to you, I will try this in the next few days and let you know about it. Exiting! Best regards, Carlo =
edit: the tags are now imported with animations which is super! Thank you!
Hey, it seems that your plugin doesn't support animations on tags yet? Because after importing a player mdl, I notice that there are no animation key frames in e.g. tag_torso. Export also seems to ignore the positioning of tags.
Would appreciate any hints! Best regards, onny