Open palmerj opened 3 years ago
I got this compiled under MacOS Big Sur but couldn't get it to run. Build process was
brew install sdl brew install sdl2 brew install ffmpeg brew install cmake mkdir build cd build cmake .. make
but then got the following when trying to run avp:
Unable to obtain graphics context for NSWindow (Mojave behavior)
I then tried to build with SDL2:
cmake -DSDL_TYPE=SDL2 .. make
But when running it's very clean the SDL2 port is not close to be finished as the game window doesn't start and only debug output is produced:
glViewport(0, 0, 640, 480) DEBUG:16384,16384,16384 DEBUG2:1280,960 DEBUG3:1280,960 SetWindowSize(640,480,640,480); 1 0: Color LCD bounds: 0, 0, 640, 480 desktop: 16362004,1920,1200,60 current: 16362004, 640, 480,60 0: 16362004,3360,2100,60 1: 16362004,2880,1800,60 2: 16362004,2560,1600,60 3: 16362004,2048,1280,60 4: 16362004,1920,1200,60 5: 16362004,1680,1050,60 6: 16362004,1650,1050,60 7: 16362004,1440, 900,60 8: 16362004,1280, 800,60 9: 16362004,1152, 720,60 10: 16362004,1024, 768,60 11: 16362004,1024, 640,60 12: 16362004, 840, 524,60 13: 16362004, 825, 525,60 14: 16362004, 800, 600,60 15: 16362004, 720, 450,60 16: 16362004, 640, 480,60 Window display index: 0 Window display mode: 16362004, 640, 480,60 Window size: 640, 480 Window drawable size: 640, 480 Program Link Log: WARNING: Could not find vertex shader attribute 'aColor1' to match BindAttributeLocation request. Program Link Log: WARNING: Could not find vertex shader attribute 'aTexCoord' to match BindAttributeLocation request. WARNING: Could not find vertex shader attribute 'aColor1' to match BindAttributeLocation request. Program Link Log: WARNING: Could not find vertex shader attribute 'aColor1' to match BindAttributeLocation request. Program Link Log: WARNING: Could not find vertex shader attribute 'aColor1' to match BindAttributeLocation request. WARNING: Could not find vertex shader attribute 'aColor0' to match BindAttributeLocation request. SetWindowSize(640,480,640,480); 1 0: Color LCD bounds: 0, 0, 640, 480 desktop: 16362004,1920,1200,60 current: 16362004, 640, 480,60 0: 16362004,3360,2100,60 1: 16362004,2880,1800,60 2: 16362004,2560,1600,60 3: 16362004,2048,1280,60 4: 16362004,1920,1200,60 5: 16362004,1680,1050,60 6: 16362004,1650,1050,60 7: 16362004,1440, 900,60 8: 16362004,1280, 800,60 9: 16362004,1152, 720,60 10: 16362004,1024, 768,60 11: 16362004,1024, 640,60 12: 16362004, 840, 524,60 13: 16362004, 825, 525,60 14: 16362004, 800, 600,60 15: 16362004, 720, 450,60 16: 16362004, 640, 480,60 Window display index: 0 Window display mode: 16362004, 640, 480,60 Window size: 640, 480 Window drawable size: 640, 480
Is anyone still working on the SDL2 port or know any other way to get the game going on newer MacOS versions?
I got this compiled under MacOS Big Sur but couldn't get it to run. Build process was
but then got the following when trying to run avp:
I then tried to build with SDL2:
But when running it's very clean the SDL2 port is not close to be finished as the game window doesn't start and only debug output is produced:
Is anyone still working on the SDL2 port or know any other way to get the game going on newer MacOS versions?