Remove some obsolete and dysfunctional code that was triggered when binked menu background was implemented. As far as I can tell this code was left over since before the SDL port, but was never run because PlayMenuBackgroundBink wasn’t implemented.
I believe this fixes #2. Not sure why it only seems to crash on some systems.
Remove some obsolete and dysfunctional code that was triggered when binked menu background was implemented. As far as I can tell this code was left over since before the SDL port, but was never run because
PlayMenuBackgroundBink
wasn’t implemented.I believe this fixes #2. Not sure why it only seems to crash on some systems.