Open timql opened 8 years ago
One idea: evaluation functions for games, or maybe even an entire move function (so including game tree search/minimax or something). It'd be kind of a backwards way to train a neural net to play a game since neural nets can already play games without relying on explicit evaluation functions (i think), but nevertheless I think it's a fairly good example of a nontrivial policy.
More ideas:
Software project planning time estimation
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