Closed vanfanel closed 3 years ago
I have also changed the SDL_SetHint() call that activates bilinear filtering so it actually does bilinear filtering. This corrects sprites movement: look at the bats movement, which had evident shimmering before and now it's totally smooth.
However, this causes the scenario tiles to have a thin black border around them. This is something with OpenGL but I don't know what...
Added platform support for Pi4 in aarch64 mode, since Raspberry Pi OS 64bit is the future of the Pi platform.