I realized that the overlay views (pipe view whatever) are much more pleasant to use with darkness disabled. Overlays are often already pretty dark. Like supposing that "maxium darkness level = 50" is used, then the light overlay is intrinsically about as dark as unlit tiles, when darkness is applied on top of that it makes it extremely dark.
It's fine and would be balanced if overlays retain the unlit tile property, this is just visual darkness.
It could potentially be implemented as "min darkness in overlays" so if someone doesn't want any darkness in overlays that value can just be set to 255, and I'd also suggest that would be a good Default setting, while it can be 0 in "The Deep Dark".
I realized that the overlay views (pipe view whatever) are much more pleasant to use with darkness disabled. Overlays are often already pretty dark. Like supposing that "maxium darkness level = 50" is used, then the light overlay is intrinsically about as dark as unlit tiles, when darkness is applied on top of that it makes it extremely dark.
It's fine and would be balanced if overlays retain the unlit tile property, this is just visual darkness.
It could potentially be implemented as "min darkness in overlays" so if someone doesn't want any darkness in overlays that value can just be set to 255, and I'd also suggest that would be a good Default setting, while it can be 0 in "The Deep Dark".