Closed ThatOneGoblin25 closed 1 month ago
Expedition tileset isn't changing since lore wise security still exists as an entity in the universe.
I plan to do a full Marauder rework, and to alter the Prowler, Templar, and Hospitaller to reflect the new changes.
Add more M_EMP to ships
I'll look into doing the Interceptor, Rogue and Fighter in the coming days.
Turns out I had enough energy after working a night shift to get this all done today.
Rogue: #1246 Fighter: #1247 - Both completed by @Leander-0 as part of #1243 already (I'd expected it to be referenced here, but it was not, so I assumed they weren't being done. Oh well.)
20/4: Interceptor: #1245
21/4: Inquisitor: #1251 - Whiskey: #1253 - Prowler: #1254
I plan to work on updating the Wasp
@Tych0theSynth Keep in mind when we update master with upstream you can do mini updates to replace mapped buttons to locked security versions ones if you need them.
@Gotimanga Add late join prisoner's spawners to the cells area and move the normal latejoin spawner to main area, we have code to allow prisoners to spawn on dedicated spawners but we didnt used it till now since the ship was missing the late join for them.
Going to close is since Opportunity will come back with recolor when it comes back anyway.
With new airlocks, lockers, jetpacks, dressers, barriers and more from #1064, #1183 and #1205. NFSD ships now need new PRs that update the decals, lockers, airlocks etc. Ideally people could just change the prototypes in the yml and check it out in
mapping
to confirm. Please also move the ymls into/_NF/Security
which haven't already been relocated and update the shipyard'smapPath
. Also please include a screenshot of the ship in your PR for the wiki.A checkbox can be ticked if the resprite PR has been successfully merged. It will then be linked. Please mention this issue in ship PR's, as this automates a lot of this.
NFSD Shipyard :
POI:
Expedition procedurals?