new-frontiers-14 / frontier-station-14

A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.
https://spacestation14.io
GNU Affero General Public License v3.0
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NT Commodore Shuttle #1681

Closed Crysoskis closed 4 weeks ago

Crysoskis commented 1 month ago

About the PR

The Commodore is the newest, most economical cargo hauler from NT! Many cargo techs have lamented the increased weight all cargo has gotten recently, and the design of this ship is to help alleviate that. Its designed to easily and quickly flow cargo from stern to bow, with as much space as this price bracket of vessel can allow! It can even allow multiple Commodores to dock to each other, and be able to pass cargo between them efficiently!

Why / Balance

A very barebones vessel, with absolutely no bells or whistles. Intended for pure cargo applications, but its spacious interior can allow for a lot of creative freedom if someone wants to convert it to something else.

How to test

Put prototype and grid files in the usual places, should be available in the frontier shipyard. frontier-station-14\Resources\Prototypes_NF\Shipyard frontier-station-14\Resources\Maps_NF\Shuttles

Media

image image image

Changelog :cl:

dvir001 commented 1 month ago

What is the point in this ship compare to a ship like loader? What make this ship more unique then a ship that already fit that job? how is this ship different?

What is the sell price after init from the shipyard

dvir001 commented 1 month ago

No need for so much trash, no need for any trash spawners. Mapping any vents under cat walks is a crime Extra stack of fuel? Can we stop mapping the xeno poster on every ship please? Why the none glass shuttle airlocks? DId you use 360 buttons next to doors? why? Dont map air canisters in space, split the canister into O2 + N2

Crysoskis commented 1 month ago

What is the point in this ship compare to a ship like loader? What make this ship more unique then a ship that already fit that job? how is this ship different?

What is the sell price after init from the shipyard

Compared to a loader, this ship has much more internal space while still being considered a small ship. A convoy of commodores can also all unload their cargo at a cargo depot while only using one cargo dock.

Used the appraise command and told me it was worth 17k so I figured 22k would be fine, seems that after init it actually sells for 21k so im gonna bump it up to 24k

Crysoskis commented 1 month ago

No need for so much trash, no need for any trash spawners. Mapping any vents under cat walks is a crime Extra stack of fuel? Can we stop mapping the xeno poster on every ship please? Why the none glass shuttle airlocks? DId you use 360 buttons next to doors? why? Dont map air canisters in space, split the canister into O2 + N2

My man woke up and chose violence today, haha

Some of these like the vents on catwalks and the o2+n2 bottles I was not aware of. Non-glass shuttle airlocks was me trying to make it feel cheaper, but if thats the standard I'll oblige Didnt know there was a difference between a regular signal button or a 360 signal button until I looked at them more closely Is there a specific reason for no air canisters in space? Theft? Man I didnt know the xeno poster thing was an issue, I just thought it would be funny to imply the previous quartermaster of this ship was a weirdo

dvir001 commented 1 month ago

What is the point in this ship compare to a ship like loader? What make this ship more unique then a ship that already fit that job? how is this ship different? What is the sell price after init from the shipyard

Compared to a loader, this ship has much more internal space while still being considered a small ship. A convoy of commodores can also all unload their cargo at a cargo depot while only using one cargo dock.

Used the appraise command and told me it was worth 17k so I figured 22k would be fine, seems that after init it actually sells for 21k so im gonna bump it up to 24k

15% tax minimum

dvir001 commented 1 month ago

No need for so much trash, no need for any trash spawners. Mapping any vents under cat walks is a crime Extra stack of fuel? Can we stop mapping the xeno poster on every ship please? Why the none glass shuttle airlocks? DId you use 360 buttons next to doors? why? Dont map air canisters in space, split the canister into O2 + N2

My man woke up and chose violence today, haha

Some of these like the vents on catwalks and the o2+n2 bottles I was not aware of. Non-glass shuttle airlocks was me trying to make it feel cheaper, but if thats the standard I'll oblige Didnt know there was a difference between a regular signal button or a 360 signal button until I looked at them more closely Is there a specific reason for no air canisters in space? Theft? Man I didnt know the xeno poster thing was an issue, I just thought it would be funny to imply the previous quartermaster of this ship was a weirdo

You claimed it's a new player ship yet you place the tanks in space

Also no other ship that I know of have them in space

Crysoskis commented 1 month ago

No need for so much trash, no need for any trash spawners. Mapping any vents under cat walks is a crime Extra stack of fuel? Can we stop mapping the xeno poster on every ship please? Why the none glass shuttle airlocks? DId you use 360 buttons next to doors? why? Dont map air canisters in space, split the canister into O2 + N2

My man woke up and chose violence today, haha Some of these like the vents on catwalks and the o2+n2 bottles I was not aware of. Non-glass shuttle airlocks was me trying to make it feel cheaper, but if thats the standard I'll oblige Didnt know there was a difference between a regular signal button or a 360 signal button until I looked at them more closely Is there a specific reason for no air canisters in space? Theft? Man I didnt know the xeno poster thing was an issue, I just thought it would be funny to imply the previous quartermaster of this ship was a weirdo

You claimed it's a new player ship yet you place the tanks in space

Also no other ship that I know of have them in space

Fair enough, changes in progress

I see what you mean, my main intent with "new player" is that a first joiner could afford it

Crysoskis commented 1 month ago

Requested changes screenshots image image

dvir001 commented 1 month ago

While you dont have to have a smes, having one will help alot with power jumps.

Crysoskis commented 1 month ago

While you dont have to have a smes, having one will help alot with power jumps.

sounds good to me, theres space for one on the left

Crysoskis commented 1 month ago

changes made image

Crysoskis commented 4 weeks ago

mothballing this ship for a later project