new-frontiers-14 / frontier-station-14

A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.
https://spacestation14.io
GNU Affero General Public License v3.0
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KC Anchor (Update) #1685

Closed ThatOneGoblin25 closed 3 weeks ago

ThatOneGoblin25 commented 1 month ago

About the PR

Why / Balance

Good ship that needs a good update to return to the shipyard.

Media

anchor_2

Changelog :cl:

ThatOneGoblin25 commented 1 month ago

Hey @Kesiath, letting you know there's some proposed changes to your ship.

dvir001 commented 1 month ago

image No medical beds (Only nomal ones), no medical kits, a single wall locker and that's it.

image They will always spawn looking weird as spawners

image No

ThatOneGoblin25 commented 1 month ago

No medical beds, no medical kits, a single wall locker and that's it.

Not even medical beds? Damn. As for the single wall locker it has the same fill as the medicine locker that's there.

They will always spawn looking weird as spawners

image I personally think they look better than they do sideways because you get to see the screen.

No

Missed that one.

ThatOneGoblin25 commented 1 month ago

Screenshot 2024-07-16 211750

ThatOneGoblin25 commented 1 month ago

This is fine. anchor_2

dvir001 commented 1 month ago

image We avoid putting none table machines in tables since it cannot be done normally, need to be moved.

image Fix grid atmos again?

Other than that I don't see anything else that might be an issue from the pictures, leaving this to another maintainer review and merge.

ThatOneGoblin25 commented 1 month ago

We avoid putting none table machines in tables since it cannot be done normally, need to be moved.

Alright.

Fix grid atmos again?

The tiles are like that intentionally, inspired by cluster station.

ThatOneGoblin25 commented 1 month ago

Screenshot 2024-07-18 233237

ThatOneGoblin25 commented 1 month ago

Shuttle misses cargo palettes which makes it impossible to get rewards from expeditions.

Screenshot 2024-07-22 170504 Ah so that's what there for, gotcha.

Air scrubber in "sauna" syphons out water vapor.

Screenshot 2024-07-22 170217 It's now just its own loop to simplify it. There's a portable scrubber if theres a ammonia buildup ever

The material reclaimer setup in custodian room is odd: it throws reclaimed usable materials into space.

Screenshot 2024-07-22 170445 Should be fine now, can still sort out the junk not reclaimed

ThatOneGoblin25 commented 1 month ago

anchor3 MapRender of final ver Doesn't get the decals or diagonal walls right but oh well

K4rlox commented 1 month ago

image way too many removals theres no reason to remove any of these, you are just making it so its not even worth buying this ship anymore whats the point of buying this ship after you removed all the roleplay value?

previously people had the reason to hire a bartender and a cook for roleplay, if this PR gets merged, they no longer need to

you replaced entirety of kitchen with a useless boxing room that adds nothing expect of reducing ship value and roleplay value

additionally, KC anchor is previously known as the only ship who has a dedicated room for a chaplain, not anymore

these changes feel like it was made to remove all roleplay value and discourage players from ever buying the ship

i dont have any issue with the "medical" or "powergaming" side of changes

you should not remove roleplay value, theres no reason to completely stop people from trying to be a chef, botanist or a bartender and force people to either "oooh you can find it in a exped" or "ooh just buy a bar shuttle" no no

ThatOneGoblin25 commented 1 month ago

I was told for any rework merge to be accepted I had to completely remove all vendors, kitchen and botany. As well as match the Gourd merge in terms of how bar should be (one booze-o-mat and booze closet).

additionally, KC anchor is previously known as the only ship who has a dedicated room for a chaplain, not anymore

I didn't actually know this, I'll revisit adding more for chaplain

you replaced entirety of kitchen with a useless boxing room that adds nothing expect of reducing ship value and roleplay value

Boxing ring felt like a cute rp idea for hard-headed mercs to sort out disputes for reward claiming. I also thought it would be a nice addition since the dedicated boxing ring ship, Knuckleverse was recently removed.

ThatOneGoblin25 commented 1 month ago

This medical locker should probably not be filled.

Dvir informed me I was allowed to have one filled medicine cabinet on the ship. I think it's fine to have a tiny amount of meds of a expo ship this large.

The ship doesn't need this many cargo pallets... You can probably reduce it to 4 or even 2.

I'll reduce it to 4 in the corner

Random arcade spawner has a chance of spawning a filled space villain arcade game. You can win plushies from it. I'd suggest replacing the spawners with an empty space villain arcade and an NT block game (facing west).

Alright.

Beyond that, I can't see any technical issues with the ship. With so much being removed, unfortunately it feels like a big, dead space that doesn't really offer anything. I'm not sure who would really pick the Anchor, but if it's fine to have a mostly purposeless huge ship, then alright.

Yes unfortunately having to remove botany, kitchen and medical makes this ship quite a bit lackluster, it was a requirement for any approval from Dvir for it to lose it's multirole. However, for its size it's relatively cheap and if any crews want to set up their own space for stuff they have a plethora of options. I considered adding a salvage bay but I didn't really feel like it fit. If you had any suggestions to give it more purpose I'm welcome to suggestions, I just felt like this ship was too iconic to just leave removed.

arimah commented 1 month ago

Dvir informed me I was allowed to have one filled medicine cabinet on the ship. I think it's fine to have a tiny amount of meds of a expo ship this large.

Fair enough, then. If Dvir said you can have meds, you can have meds. :)

jimmy12or commented 1 month ago

Random arcade spawner has a chance of spawning a filled space villain arcade game. You can win plushies from it. I'd suggest replacing the spawners with an empty space villain arcade and an NT block game (facing west).

Just asking so I know, what's wrong with being able to win plushies from an arcade machine?

arimah commented 1 month ago

Just asking so I know, what's wrong with being able to win plushies from an arcade machine?

I must issue a correction: I forgot that these machines on Frontier give you prize tickets that you can cash in at Crazy Casey's Casino and honestly, thinking more about it, it doesn't really matter. It's fine, I'm sorry. The south-facing thing is more troubling. It looks super weird!

ThatOneGoblin25 commented 3 weeks ago

Added a Chaplain EVA locker and belt

Screenshot 2024-08-13 at 4 06 55 PM

Replaced loose AME fuel with locker

Screenshot 2024-08-13 at 4 19 39 PM

Reduced cargo pallets to four, rotated arcade machines and other very minor decal things