Update the Ceres to work better with vox, and change its power source to a SUPERPACMAN.
Remove air canister, change to a mixer with oxy and nitro.
Move grav gen to engineering section to make room.
Replace double PACMAN with single SUPERPACMAN.
Add Ceres user manual item and place it in the engineering section.
Replace coloured lateral lights with correct type. Somehow I managed to sneak in AlwaysPowered lights, which is clearly illegal.
Remove air sensors. Pointless.
Update guidebook.
Why / Balance
Vox! š
The change to a SUPERPACMAN was based on observations and experience with using the ship. My reasoning is thus:
Two PACMANs at 12 kW can run for 56 minutes on a full stack each. That's 56 minutes for two stacks of plasma.
A single SUPERPACMAN at 24 kW can run for 54 minutes on a full stack. That's almost 56 minutes on a single stack of uranium.
A crate of uranium (at present) costs $7000, a crate of plasma $3000.
To run a Ceres for a full shift with two PACMANs, you need four crates of plasma at $12,000 in total. With a SUPERPACMAN, you need two crates of uranium at $14,000 in total. The difference is negligible. It's also less hassle to refuel a single generator.
Appraises at ~$43,800 after purchase. Current price of $49,500 remains, ~13% markup.
How to test
Buy a Ceres and have at it!
Media
Main changed section:
Preinit:
Postinit:
[X] I have added screenshots/videos to this PR showcasing its changes ingame, or this PR does not require an ingame showcase
Breaking changes
Nope!
Changelog
:cl:
tweak: The SBB Ceres now runs on uranium instead of plasma.
About the PR
Update the Ceres to work better with vox, and change its power source to a SUPERPACMAN.
Why / Balance
Vox! š
The change to a SUPERPACMAN was based on observations and experience with using the ship. My reasoning is thus:
Appraises at ~$43,800 after purchase. Current price of $49,500 remains, ~13% markup.
How to test
Buy a Ceres and have at it!
Media
Main changed section:
Preinit:
Postinit:
Breaking changes
Nope!
Changelog :cl: