Closed dvir001 closed 1 month ago
Lots of problems with radiation conceptually, including being absolutely garbage gameplay-wise of having little to no counter play, having no discoverability, and providing hacky workarounds to core gameplay loops, trivializing several key elements of gameplay.
I dont think this is a good change
RSI Diff Bot; head commit ca4d5affb2010bd77ba340e991eab42b47285a00 merging into d16f155e8909ef88ae0b326eddf775d4eff34600 This PR makes changes to 1 or more RSIs. Here is a summary of all changes:
| State | Old | New | Status | --- | --- | --- | --- | | portgen1 | ![]() | ![](https://raw.githubusercontent.com/dvir001/frontier-station-14/ca4d5affb2010bd77ba340e991eab42b47285a00/Resources/Textures/_NF/Structures/Power/Generation/portable_generator.rsi/portgen1.png) | Added | portgen1on | ![]() | ![](https://raw.githubusercontent.com/dvir001/frontier-station-14/ca4d5affb2010bd77ba340e991eab42b47285a00/Resources/Textures/_NF/Structures/Power/Generation/portable_generator.rsi/portgen1on.png) | Added | portgen_on_unlit | ![]() | ![](https://raw.githubusercontent.com/dvir001/frontier-station-14/ca4d5affb2010bd77ba340e991eab42b47285a00/Resources/Textures/_NF/Structures/Power/Generation/portable_generator.rsi/portgen_on_unlit.png) | Added
Edit: diff updated after ca4d5affb2010bd77ba340e991eab42b47285a00
This PR has been fully reworked, moved into new generator.
Can't get the game to run on head of branch in local tests, dismissing my approval for now.
Gonna merge this, works well, clearly radioactive - if it needs reversion, so be it.
About the PR
Added
RadiationSource
to new hyper pacman generator, works only when they are running, 0.1 rad per 1 kW.Can be found in expos on that one tiny rad safe room.
Also small JrPacman buff
Why / Balance
Added a new radiation mini system for portable generators and added it to a new generator to be mapped later.
How to test
Spawn the new generator and let it run
Media
Breaking changes
N/A
:cl: dvir01