new-frontiers-14 / frontier-station-14

A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.
https://spacestation14.io
GNU Affero General Public License v3.0
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Sprites and Audio Request for Ship vs Ship weapons #225

Open Qulibly opened 1 year ago

Qulibly commented 1 year ago

I'm current in progress of making a system that will allow for implementation of ship vs ship weaponry. It is still heavily Work In Progress so at moment there aren't any definitive designs or ideas of weapons that will stick.

Although definetly something in form of "20th century 2nd WW style space artillery" will make an appearence. Though don't feel limited to that!

Will need something for ballistic artillery, energy projectile artillery, laser (hitscan) projectile artillery and even more fun oriented throwers like "Clown's Honker" for example that shoots banana peals around or heh well, Felinid Cannons!

Will also most definetly need sprites for new projectiles too. With and without shells. Laser beams, plasma energy bolts. Or even more exotic things like large modular remotely activated bomb.

And will need some heavy and beefy sounds for firing of these beasts. They aren't just small handheld arms. These are the big guns! Heavy Clunky bassy shots! Go wild.

Things are moving bit slowly but with small steps and steadily. When things are bit more developped where actual ideas are set more in stone then a TODO list might appear here. Till that time. Feel free to add any propositions below!

TODO Sprites

TODO Sounds

Far future TODO

At moment those are all. BUT if you have any better or creative ideas, feel free to give em anyways!

Qulibly commented 9 months ago

Another important note. Here is how Space Armements currently operate as of writing:

I split them into these categories:

Weapons that use power in some capacity posses their own internal battery. Which recharges when theres power from APC and when not it will use from said battery to keep online or in some weapons even to fire. It will charge until it is 100% charged. Powered weapons have 3 ways they can put load on APC:

External can't be mounted, only way to fire them is remotely through signal from say a remote. They need constant power to be able to receive signals. They do use power from APC and when there isnt any then it will use from its battery. They cant be easily rotated so mostly pilot will be one aiming by rotating whole ship.

Mountable as it sounds, can be mounted and manually controlled and fired. Ballistic type wont even need power to use. While lasers may need power to be used.

Hybrid combines external and mountable characteristics. it can be shot with signal or mounted and fired by yourself.

Wallmounted, as it sounds, are FIRMLY FIXED as a wall. They are airtight which can make loading easier, but they cant be rotated so only by rotating ship ya can aim them.