new-frontiers-14 / frontier-station-14

A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.
https://spacestation14.io
GNU Affero General Public License v3.0
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Ajusted Merc and Nfsd gear #2446

Open dvir001 opened 6 days ago

dvir001 commented 6 days ago

About the PR

Change some of the numbers up and down to fit a more logical point.

Restore ClothingOuterArmorHeavy to upstream stats Fix merc gas mask to all other masks stats Fix merc + security magboots to normal magboots stats, kept the sidearm. Fixed merc vest stats to match the security armor, gave all the basic armor mini storage Lower armor on NFSD basic armor, why was it so OP.

Why / Balance

Keeping the stats actually normal for ones without power gaming to anyside. OQL For added storage.

How to test

Spawn the basic armor, inspect contra and stats, make sure its logical.

Media

N/A

Requirements

Breaking changes

N/A

Changelog :cl:

github-actions[bot] commented 6 days ago

RSI Diff Bot; head commit e57481fc3f4381f3d432d57faaa28dd553882fbb merging into 9a790750f1b6e20af5f8caae94be25bef7046a1d This PR makes changes to 1 or more RSIs. Here is a summary of all changes: Edit: diff updated after e57481fc3f4381f3d432d57faaa28dd553882fbb

arimah commented 6 days ago

Keeping it real.

Write a real description. I have no idea why you've made this change.

dustylens commented 6 days ago

Where does this PR fit in with the plan to build a 5(ish) tier system of hardsuits/protection grades and re-balance suits across the board?

Is it meant to be a short term fix or part of that overarching goal?

dvir001 commented 6 days ago

Where does this PR fit in with the plan to build a 5(ish) tier system of hardsuits/protection grades and re-balance suits across the board?

Is it meant to be a short term fix or part of that overarching goal?

Not editing softsuits / hardsuits this is just to match the base none space armor.

whatston3 commented 6 days ago

For what it's worth, also consider addressing the jackboots' speed reduction resistance on damage - either:

  1. Remove the damage slowdown resistance, reduce the price in-line with other available merc boots.
  2. Keep the damage slowdown resistance, apply (selectively? how?) to NFSD and/or pirate items.
dvir001 commented 5 days ago

For what it's worth, also consider addressing the jackboots' speed reduction resistance on damage - either:

  1. Remove the damage slowdown resistance, reduce the price in-line with other available merc boots.
  2. Keep the damage slowdown resistance, apply (selectively? how?) to NFSD and/or pirate items.

Tbh the damage reduction buff can go on more stuff, it's not that crazy of a life changer and it's a nice to have.

I'll ask around to see if it's balance breaking.

github-actions[bot] commented 5 days ago

This pull request has conflicts, please resolve those before we can evaluate the pull request.