Allows healing items to repeatedly heal if they staunch bleeding or restore blood on a target that isn't damaged in a relevant way (e.g. using gauze or a blood pack on a bleeding body with 50% blood volume, but only radiation damage)
Checks were inconsistent - one of two existing ones looked at restoring blood, neither looked at staunching blood. With different maxBleedAmounts, this becomes much more relevant.
How to test
Spawn Urist.
Spawn bang stick, 200 dmg
Bonk Urist.
Check damage.
Apply Gauze.
Bleeding should stop, blunt damage should be untouched.
Apply blood pack.
Blood should be restored, you should be able to apply a blood pack multiple times until all blood is restored.
About the PR
Allows healing items to repeatedly heal if they staunch bleeding or restore blood on a target that isn't damaged in a relevant way (e.g. using gauze or a blood pack on a bleeding body with 50% blood volume, but only radiation damage)
Why / Balance
https://discord.com/channels/1123826877245694004/1307968742340427828
Checks were inconsistent - one of two existing ones looked at restoring blood, neither looked at staunching blood. With different maxBleedAmounts, this becomes much more relevant.
How to test
Media
Requirements
Breaking changes
Changelog
No changelog, tricky to describe.