new-thegrex-source / kwaak3

not my repo, i imported this from google code
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NEXUS ONE WORKS! #35

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
It actually runs beautiful on nexus one
But theres a shoot/move problem.

The pressing moves the character, and I can change his left/right movement
by touching the screen, its awesome

BUT then theres no way to shoot, going into the controls, if i make shoot
'tapping' or pressing the scroll ball, then all i can do is shoot and he
can't move anymore
So can you make 'tapping' a control, and pressing the button another control

or perhaps allow the 'volume buttons' to be used as an input

All you need is a little change and this game is VERY playable on the nexus
one to be honest.

Thanks

Original issue reported on code.google.com by samy1...@gmail.com on 8 Mar 2010 at 12:47

GoogleCodeExporter commented 9 years ago
I too, can report that the N1 is working very well with high-res textures and 
sound and 
stuff, with the kwaak3_test_v11c. release. It only needs some options for 
mapping 
controls to the screen. And may I suggest using the accelerometer for walking 
forward/backwards and left/right strafing. 

Original comment by Anders.N...@gmail.com on 8 Mar 2010 at 1:12

GoogleCodeExporter commented 9 years ago
Btw, you CAN use the volume buttons thanks to the awesome developer - 
thunderbird2k. 

Here is my (barely) playable set-up:
I am walking on 'volume +', shooting on 'volume -', and using the trackball for 
looking 
around and jumping...

That's what's working best for me so far :) .

Original comment by Anders.N...@gmail.com on 8 Mar 2010 at 1:39

GoogleCodeExporter commented 9 years ago
REALLY?!
How so when I go into controls, and try to change 'move'
the volume doesn't register
are you using nexus one?

Original comment by samy1...@gmail.com on 8 Mar 2010 at 1:50

GoogleCodeExporter commented 9 years ago
Oh it works now! I installed the latest release (audio fix one)

Im moving and shooting with trackball
Volume up walks, and volume down jumps..

Im thinking bout making volume down a 'walk bakwards' how useful is jump ..

btw any experience three quick vibrations every now and then and then it slows 
down
(the game)

Original comment by samy1...@gmail.com on 8 Mar 2010 at 2:06

GoogleCodeExporter commented 9 years ago
I need to get my hands on a Nexus One here to improve the situation. In general 
the
game appears to work but there are all sorts of minor issues which I don't 
encounter
on my own phone.

Original comment by thunderb...@gmail.com on 8 Mar 2010 at 3:58

GoogleCodeExporter commented 9 years ago
Thunderbird2k, please make an on-screen/ accelerometer based control system so 
those
of us with keyboard less devices (nexus one) can enjoy your incredible work!
thank you

Original comment by elye...@gmail.com on 7 Apr 2010 at 10:18

GoogleCodeExporter commented 9 years ago
Tested on Nexus One..Wow. How incredible..Thank you Thunderbird!

So far i found this to be the perfect keys combo for me..

Volume + =  Strafe Left
Volume - = Strafe Right
Trackball = Look around
Trackball Button = Shoot.

I find it better to strafe around rather than walk straight into someone 

Nexus one performance though =  80%
There are some slow downs on the single player mode. On some parts of the map 
the FPS
drop like crazy.
But the game performs very well on skirmish with 10 bots.

Suggestion:
- Sometimes using the trackball i accidentally slide my finger more it ends up
touching the Home button(I'm sure others have done this on a N1) and goes back 
to the
home screen which sucks, especially during an intense game...You can re-open 
the game
and it resumes where it left off but when you get back into the game all the 
models
and the textures / menus are funky looking so it's useless resuming... Is it 
possible
to disable the Home button or something? we already have Back Button as the ESC
button.  Perhaps you can put the home button or the menu button to good use 
such as
configurable buttons so we can use them to shoot or moving..

Other than that. This is awesome..Best game for PC(Oh yeah I went there.) and 
now
best game on Android or any other phone (Oh yes I went there too :D ) 

Keep this going! Don't let it die!

Original comment by P3STILEN...@gmail.com on 14 Apr 2010 at 7:04

GoogleCodeExporter commented 9 years ago
How do you reassign the volume buttons as strafe?

Original comment by persaud...@gmail.com on 19 Apr 2010 at 7:28

GoogleCodeExporter commented 9 years ago
I'd  also like to know as well. How is everyone mapping keys on the nexus one?
Also is it possible to set the trackball as movement?

Original comment by hajamoo...@gmail.com on 20 Apr 2010 at 8:09

GoogleCodeExporter commented 9 years ago
Got it working great with my Nexus One + Wiimote. If anyone wants to try it, 
here's 
the mapping I'm using:

walk forward = DPAD right
walk back = DPAD left
look left = DPAD up
look right = DPAD down
look up = + (p)
look down = - (m)
center view = home (h)
shoot = 1
jump = 2
next weapon = A (ctrl)

Can't assign to the trigger as the WiimoteController app makes that the back 
button.

Original comment by iSe...@gmail.com on 16 May 2010 at 11:59

GoogleCodeExporter commented 9 years ago
Can anyone give me some pointers as how to map the keys? I'm new at this.
I would like to use something like this:

walk forward: volume+
walk backwards: volume-
look around: trackball
shoot: trackball press
change weapons: capacitive menu button (if this is even possible) :)

Original comment by vegito...@gmail.com on 22 May 2010 at 11:54

GoogleCodeExporter commented 9 years ago
"You can re-open the game
and it resumes where it left off but when you get back into the game all the 
models
and the textures / menus are funky looking so it's useless resuming..."

This seems to have been fixed in Android 2.2 (Froyo) on my Nexus One !

Original comment by tomvanbr...@gmail.com on 24 May 2010 at 10:18

GoogleCodeExporter commented 9 years ago
Good that Google fixed it at some point, so marking it as not a Kwaak3 bug.

Original comment by thunderb...@gmail.com on 4 Mar 2011 at 5:31