Open newScanTron opened 9 years ago
It literally wouldn't work anywhere else. You can see it lag on Snake as well. It would require multi-threading (or something) to make both run simultaneously.
On Thu, Nov 20, 2014 at 4:58 PM, Christopher Murphy < notifications@github.com> wrote:
we maybe should put the call to DBOps somewhere else so its doesent make the game play lag
— Reply to this email directly or view it on GitHub https://github.com/newScanTron/serverTime/issues/27.
thats too bad, i mostly was just adding a issue to the log, just to add more issues
can you think of any way to have the separate games proximity affecting each other without it lagging like crazy?
There has to be a solution to run two processes simultaneously instead of sequentially. I believe what we want is a usage of threads, but this is a new problem to me as well so I can't tell you where to really begin.
On Fri, Nov 21, 2014 at 2:36 PM, Christopher Murphy < notifications@github.com> wrote:
can you think of any way to have the separate games proximity affecting each other without it lagging like crazy?
— Reply to this email directly or view it on GitHub https://github.com/newScanTron/serverTime/issues/27#issuecomment-64041545 .
tutorialspoint.com has some pretty good basic information. I feel like it won't be too hard to rework the existing code to achieve some basic multi-thread action.
we maybe should put the call to DBOps somewhere else so its doesent make the game play lag