Currently, it is very difficult to get the TerrainQuad to tile properly. I
think that a good solution to this would be to have a method
(setTiling(boolean)) that enables and disables tiling. To prevent massive code
changes, this method would:
1) Determine how many instances of that texture are needed to fill the terrain
(at the lowest resolution possible on the terrain before the pixels of the
texture start becoming distorted
2) Create a new texture the size of the terrain
3) Add the original texture (from user) many times until it fills up the new
texture
4) Apply the new texture to the terrain
Original issue reported on code.google.com by john01...@gmail.com on 1 Jun 2014 at 5:28
Original issue reported on code.google.com by
john01...@gmail.com
on 1 Jun 2014 at 5:28