newlinkgithub / webgl-loader

Automatically exported from code.google.com/p/webgl-loader
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Implement vertex optimization in linear time. #7

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Right now, there is no boundary structure, so it runs in quadratic time.

Original issue reported on code.google.com by wonchun on 13 Aug 2011 at 2:55