Open newmanne opened 3 years ago
Would be nice to abstract the game class somehow for this, but more likely to start with a manually placed first chance move that selects an EQ from all the EQs.
Maybe you should first check if pickled / serialized solvers of the EQs you want will do the trick before building the CSV
I guess the way this works is it takes a config directory or something, with each file being a .csv with
infoset_string,a1,a2...an
and then in the code you read these all and mapis_string -> EQ# -> probabilities
. Also, care should be taken to not include single action info states to keep memory low.