Due to its rich development history, being stuck in development for 13 years. Being my favorite game, I would like to analyze this game and archive key aspects of its development cycle including but not limited to, its switch in directors, changes between its original prototype and the current release and the graphical and worker limitations which caused the late development . :)
Due to its rich development history, being stuck in development for 13 years. Being my favorite game, I would like to analyze this game and archive key aspects of its development cycle including but not limited to, its switch in directors, changes between its original prototype and the current release and the graphical and worker limitations which caused the late development . :)