nextcloud / maps

🌍🌏🌎 The whole world fits inside your cloud!
https://apps.nextcloud.com/apps/maps
GNU Affero General Public License v3.0
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Build(deps): Bump maplibre-gl from 3.6.2 to 4.1.0 #1214

Closed dependabot[bot] closed 8 months ago

dependabot[bot] commented 8 months ago

Bumps maplibre-gl from 3.6.2 to 4.1.0.

Release notes

Sourced from maplibre-gl's releases.

v4.1.0

https://github.com/maplibre/maplibre-gl-js Changes since MapLibre GL JS v4.0.2:

✨ Features and improvements

  • Add option to position popup at subpixel coordinates to allow for smooth animations (#3710)
  • Constrain horizontal panning when renderWorldCopies is set to false (3738)

🐞 Bug fixes

  • Fix popup appearing far from marker that was moved to a side globe (3712)
  • Set text color to ensure contrast in the attribution pill (3737)
  • Fix memory leak in Worker when map is removed (3734)
  • Fix issue with FullscreenControl when MapLibre is within a ShadowRoot (#3573)

v4.0.2

https://github.com/maplibre/maplibre-gl-js Changes since MapLibre GL JS v4.0.1:

🐞 Bug fixes

  • Fix Style.setState ignoring validate flag (#3709)
  • Fix marker flying off near horizon (3704)

v4.0.1

https://github.com/maplibre/maplibre-gl-js Changes since MapLibre GL JS v4.0.0:

✨ Features and improvements

  • Add setUrl method to RasterTileSource to dynamically update existing TileJSON resource. (3700)

🐞 Bug fixes

  • Fix Marker losing opacity after window resize (#3656)
  • Fix vector tiles not loading when html is opened via "file://" (#3681)

v4.0.0

https://github.com/maplibre/maplibre-gl-js Changes since MapLibre GL JS v3.6.2:

✨ Features and improvements

  • ⚠️ Remove all global getters and setters from maplibregl, this means the the following methods have changed:
    • maplibregl.version => getVersion()
    • maplibregl.workerCount => getWorkerCount(), setWorkerCount(...)
    • maplibregl.maxParallelImageRequests => getMaxParallelImageRequests(), setMaxParallelImageRequests(...)
    • maplibregl.workerUrl => getWorkerUrl(), setWorkerUrl(...)

... (truncated)

Changelog

Sourced from maplibre-gl's changelog.

4.1.0

✨ Features and improvements

  • Add option to position popup at subpixel coordinates to allow for smooth animations (#3710)
  • Constrain horizontal panning when renderWorldCopies is set to false (3738)

🐞 Bug fixes

  • Fix popup appearing far from marker that was moved to a side globe (3712)
  • Set text color to ensure contrast in the attribution pill (3737)
  • Fix memory leak in Worker when map is removed (3734)
  • Fix issue with FullscreenControl when MapLibre is within a ShadowRoot (#3573)

4.0.2

🐞 Bug fixes

  • Fix Style.setState ignoring validate flag (#3709)
  • Fix marker flying off near horizon (3704)

4.0.1

✨ Features and improvements

  • Add setUrl method to RasterTileSource to dynamically update existing TileJSON resource. (3700)

🐞 Bug fixes

  • Fix Marker losing opacity after window resize (#3656)
  • Fix vector tiles not loading when html is opened via "file://" (#3681)

4.0.0

✨ Features and improvements

  • ⚠️ Remove all global getters and setters from maplibregl, this means the the following methods have changed:

    • maplibregl.version => getVersion()
    • maplibregl.workerCount => getWorkerCount(), setWorkerCount(...)
    • maplibregl.maxParallelImageRequests => getMaxParallelImageRequests(), setMaxParallelImageRequests(...)
    • maplibregl.workerUrl => getWorkerUrl(), setWorkerUrl(...)

    This is to avoid the need to use a global object and allow named exports/imports (#3601)

  • ⚠️ Change attribution to be on by default, change MapOptions.attributionControl to be the type that the control handles, removed MapOptions.customAttribution (#3618) Note: showing the logo of MapLibre is not required for using MapLibre.

  • ⚠️ Changed cooperative gesture config and removed the strings from it in favor of the locale variable (#3621)

  • ⚠️ Changed the terrain enable disable locale key to match the other keys' styles, updated the typings to allow using locale with more ease (#3621)

  • ⚠️ Add the ability to import a script in the worker thread and call addProtocol and removeProtocol there (#3459) - this also changed how addSourceType works since now you'll need to load the script with maplibregl.importScriptInWorkers.

... (truncated)

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dependabot[bot] commented 8 months ago

Superseded by #1227.