Closed petulla closed 8 years ago
Thanks @petulla! I’ve checked in Chrome, and I’m seeing the same thing as you. Based on a quick examination, it looks like there might be some malformed path values in the source tiles. I’ll have a deeper look, probably Monday when I’m back in the office.
Hi again. We’ve dug a little deeper, and our best guess is that there’s something the matter between binary vector tile formatting and possibly-aging D3 code in this demo. Diagnosis of this one might be a bit slow, please bear with us.
@migurski Thanks. One note: I don't see the errors on your live demo. Might be worth checking the D3 version as well.
Looks like @nvkelso is working on this in https://github.com/nvkelso/d3-vector-tiles/commit/9a0720628124a73ef14895544b902610fbd5c726, I’ll reassign this ticket to reflect that.
Fixed via a758d7183a7dd633f8d13b6ef350995ea0923505.
@petulla The NaN errors have been fixed, as well as a few other burrs – the white circles have been removed, and all roads and all parks are now shown (before those were splotchy do to a pre-processing bug). General perforance has been improved, too, by skipping building processing at mid zooms. Please let us know if you have any other questions or comments!
hi all the index.html of this demo series is throwing quite a few nan value errors in the projection in chrome (in the thousands at higher zoom levels). zoomed-out, the browser sometimes crashes.
i haven't tested across devices but hoping you can clarify.