Open nfagerlund opened 11 months ago
Ok, about that sprite flipping thing.........
ohhhh oh no. anchors and walkboxes. what if they're not perfectly symmetric. ..... well, maybe let's just try it and see?
Looks like flippedness needs to live on the state struct...
Yeah okay,
About that Z-sorting, I think it goes something like,
Wow, that actually worked
AND THEN I DECIDED TO REWRITE MY STATE MACHINE AGAIN
With two entities on the field, the flaws in my approach are finally becoming apparent. But, a hybrid seems promising.
Hey, now that I've rewritten the state machine, actually,
Still some stuff to sort out in getting the enemy plausibly interacting:
Then:
Using canned tutorial assets for now because I don't want to adopt more blockers!!