Consider looping through objectArr, splicing out riderObj, and just invoking generateRider, not ManyObjects; this may allow for only the rider to reset to the center of the screen while keeping the objects in their place (allowing for a smoother appearance during resize
Also:
//riderAvoidObjects();
Doesn't work, but yet see if I can play with it. Should possibly be invoked in riderAI() (right before moveObject() parameters)
Possible ideas:
Consider looping through objectArr, splicing out riderObj, and just invoking generateRider, not ManyObjects; this may allow for only the rider to reset to the center of the screen while keeping the objects in their place (allowing for a smoother appearance during resize
Also:
Doesn't work, but yet see if I can play with it. Should possibly be invoked in riderAI() (right before moveObject() parameters)