nfprojects / nfengine

Game engine
GNU General Public License v2.0
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Integrate a scripting language to the engine #22

Open Witek902 opened 10 years ago

Witek902 commented 10 years ago

Consided following languages:

Consider introducing an abstraction layer allowing adding multiple scripting languages (to compare performance and possibilities and choose the best one).

blockspacer commented 5 years ago

cling based C++ as scripting language / hot code reload Why? Able to run C++ script in runtime or compile it for max speed ( as in example https://github.com/derofim/cling-cmake ) Also: May be used to improve modules compile time

HOT code reload possible approaches:

store app state fix cling undo for files https://root-forum.cern.ch/t/loading-unloading-class-as-interpreted-macro-in-cling-multiple-times/32976/2

execute cling code to change callbacks & variables nested cling::Interpreter with multiple cling::MetaProcessor IDK how to do it, but you can create child cling::Interpreter