nfroidure / gulp-iconfont

Create icon fonts from several SVG icons
MIT License
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Changelog #74

Open gregtatum opened 9 years ago

gregtatum commented 9 years ago

It would be helpful if there is a human readable changelog (I'm not seeing it if there is one). I'm migrating an earlier setup and am having issues figuring out what's different with the new versions.

Thanks for your work!

nfroidure commented 9 years ago

You are absolutely right ;). Leaving this issue open until i find some time to add automatic changelog to my projects.

igidas commented 8 years ago

+1

pkyeck commented 7 years ago

was wondering about the same thing. I have two projects (one using v8 the other v9) and I think the CSS output is different for the same SVGs using the same template ... is that expected?

my mistake - all as expected. but changelog would still be a good idea ...

nfroidure commented 3 years ago

As said in #169 : A changelog is still a good thing but I won't have time to add it that soon. Feel free to PR that said. Would merge if it's done automagically on commit. For an example, see my recenter modules : https://github.com/nfroidure/openapi-ts-sdk-builder

MiniGod commented 3 years ago

Similar story here. I was upgrading from an old version and had to look through the commits to see where stuff would break.

Here are the breaking changes that mattered to me:

v10.0.0: upgrades to gulp 4 & requires minimum node v6. v11.0.0: Requires minimum node v12.

If you are, like me, upgrading an old project that is still using gulp@3, upgrade to version 9.

MiniGod commented 3 years ago

Also worth noting that in v3.0.0 the codepoints(codepoints, options) event was changed to glyphs(glyphs, options), as seen in the diff for v3.0.0. And codepoints[].codepoint changed to glyphs[].unicode[0]. I can't say I understand the change at first glance. These are 6 year old changes, so hopefully you don't have to bother with that.