As the system works currently, when a point is dropped within a workcell a call is generated to the server to create the point in the database, then the point is rendered locally on the user's map. On a heavily-used server, or if there are network latencies, this could cause user interactions to appear very slow. Consider caching points/polygons created by the user, then having them upload all of them at once to enhance the responsiveness of the system
As the system works currently, when a point is dropped within a workcell a call is generated to the server to create the point in the database, then the point is rendered locally on the user's map. On a heavily-used server, or if there are network latencies, this could cause user interactions to appear very slow. Consider caching points/polygons created by the user, then having them upload all of them at once to enhance the responsiveness of the system