Closed martingraham closed 8 years ago
This is a known problem. Transparency is hard for GPUs. You can remove the patterns in the cartoon by setting the parameter side to "front".
@martingraham does the workaround help you?
yes I can get rid of the striping effect in the helix reps with that parameter setting, thanks, martin
great
Is this a known issue? When I set the structure (cartoon representation) to less than 1 I can see other parts of the same structure through itself. I can also see other representations through it if they're completely opaque.
However if I reduce the opacity of those representations to <1 they aren't seen through the cartoon representation. I've attached a screenshot (residues and distance reps with opacity 0.9) where they're cut out when they go behind the transparent cartoon rep structure. Squinting, I swear I can see the cartoon structure showing correctly as it goes behind the slightly transparent bonds so the reverse isn't true.
I guess a better description of the problem is "transparent cartoon representation acts as opaque when in front of other transparent representations"
I ask if it's a known issue as it might well just be my graphics card and work fine for others. Firefox won't show anti-aliased fonts because it's that rubbish.
I'll also list these three warnings I always get when I load NGL in case any of these have a bearing on it: ngl_verbose.js:20968 THREE.WebGLRenderer: WEBGL_depth_texture extension not supported. ngl_verbose.js:20968 THREE.WebGLRenderer: OES_texture_float_linear extension not supported. ngl_verbose.js:20968 THREE.WebGLRenderer: WEBGL_color_buffer_float extension not supported.