ngscopeclient / scopehal-apps

ngscopeclient and other client applications for libscopehal.
https://www.ngscopeclient.org/
BSD 3-Clause "New" or "Revised" License
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Sin(x)/x interpolation within rendering shader #524

Open azonenberg opened 1 year ago

azonenberg commented 1 year ago

It would be nice if we could do upsampled sin(x)/x interpolation in the shader vs needing a filter, as long as the interpolation is only for display and not being used as a filter input.