Open azonenberg opened 1 year ago
It would be nice if we could do upsampled sin(x)/x interpolation in the shader vs needing a filter, as long as the interpolation is only for display and not being used as a filter input.
It would be nice if we could do upsampled sin(x)/x interpolation in the shader vs needing a filter, as long as the interpolation is only for display and not being used as a filter input.