This PR addresses the same issue as #537 in a slightly less repetitious fashion. The way we are constructing the protocolshaders target means that its CMake SOURCES are already the absolute paths to all the shaders. As such, we can just reference the sources list directly.
This PR addresses the same issue as #537 in a slightly less repetitious fashion. The way we are constructing the
protocolshaders
target means that its CMakeSOURCES
are already the absolute paths to all the shaders. As such, we can just reference the sources list directly.