Open azonenberg opened 2 years ago
This should give us max compatibility with e.g. Intel cards.
On nvidia it's easy to just run up to 2G blocks on one axis, but Intel iGPUs have much smaller limits.
Shaders to refactor (this does NOT imply calling code has been refactored to match):
Filters to refactor (this list is likely incomplete)
This should give us max compatibility with e.g. Intel cards.
On nvidia it's easy to just run up to 2G blocks on one axis, but Intel iGPUs have much smaller limits.