ngtban / wavenet_de_data_prep

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Find where the text for joke endings are stored in the game's asset and use that for labelling the audio clips #9

Closed ngtban closed 2 years ago

ngtban commented 3 years ago

I found where the joke endings are stored: they are all within a conversation with id 1427. None of dialogue entries have text, the content is stored within scripts instead. Might need a mini parser.

_Originally posted by @ngtban in https://github.com/ngtban/wavenet_de_data_prep/issues/2#issuecomment-991839704_