loading a matrix of sprites (16x16) for the entire screen size.
1. One Async function loads a class "framework"
2. The class "framework" to load the class "Object"
3. The class "Object" load the texture in the pool and creates the sprite, then
clone the texture on the sprite
4. Attach the sprite to the scene
the end of the loading matrix containing the Class "Subject ", shows the scene
Result:
Often certain sprites are not drawn on the screen.
Android 2.3 on Samsung Galaxy S
Please provide any additional information below.
Original issue reported on code.google.com by Enzo.Pel...@gmail.com on 30 Mar 2011 at 10:46
Original issue reported on code.google.com by
Enzo.Pel...@gmail.com
on 30 Mar 2011 at 10:46