Closed GoogleCodeExporter closed 9 years ago
[deleted comment]
Added a hook from the executive class to the emulated kernel class. This
allows the
emulated kernel to inspect all registered memory allocations. Added checks to
all
global memory accesses to determine whether an access falls within an allocated
region. Throws an exception if the area has not been allocated.
Most of the SDK examples pass with this modification. However, some do not. I
need
to add better debugging information and step through these examples to
determine if
they are really memory violations, or if there is some problem with not all
allocated
regions appearing in the allocation table. A big problem here could be regions
that
are mapped from OpenGL buffers...
Original comment by gregory....@gatech.edu
on 10 Jul 2009 at 3:11
Made the following changes:
1) Added hooks into openGL buffers to register sizes as well as the base of the
buffer.
2) Added debugging messages that show the nearby regions to an access that does
not
fall within any mapped region.
3) Added macro to disable memory checking if required to avoid any performance
overhead.
4) Added tracking of statically allocated global variables as well as regions
created
via device memory allocation (cudaMalloc).
This should fix this issue...
Original comment by gregory....@gatech.edu
on 11 Jul 2009 at 9:35
Original issue reported on code.google.com by
gregory....@gatech.edu
on 9 Jul 2009 at 8:06