nh6574 / JokerDisplay

Simple Balatro mod that displays information such as modifiers or relevant hands, ranks or suits underneath Jokers.
GNU General Public License v3.0
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Wonky scaling #25

Closed nh6574 closed 2 days ago

nh6574 commented 4 days ago

When the text on a display is updated, the scale of the text might get smaller permanently. example 1 example 2 example 3

Similarly, when a Joker gets an edition it might not scale correctly example 4

I'm pretty sure these are caused by the same issue so I'm dumping them both here together.

OppositeWolf770 commented 4 days ago

Seeing that tiny blue pixel next to Matador's description always makes me chuckle 😂

OppositeWolf770 commented 4 days ago

Maybe you could put the edition text on top in the middle, between the perishable and rental displays? That way it doesn't interfere with the Joker's base description

nh6574 commented 4 days ago

Maybe you could put the edition text on top in the middle, between the perishable and rental displays? That way it doesn't interfere with the Joker's base description

I personally like having all the modifiers on the same row. With the newest refactoring I've added the ability to have an empty first row so my idea was to have modifiers on the first row and any reminder text on the second row.

But I'd prefer a generalized solution that also solves the first problem with Blueprint (this will also make it easier to let Blueprint display the actual ability of the joker next to it). The issue is that I need to get more familiar with how the UI works in this game.

nh6574 commented 2 days ago

Mostly fixed in v1.4.0 but still needs more work