Simple Balatro mod that displays information such as modifiers or relevant hands, ranks or suits under Jokers.
GNU General Public License v3.0
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Possible game crash upon selecting polychrome joker from the shop #39
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woutercools closed 9 months ago
I also have other QOL mods installed. Maybe it's a because of one of those other mods.
Oops! The game crashed: [SMODS JokerDisplay "JokerDisplay.lua"]:357: attempt to index field 'config' (a nil value)
Additional Context: Balatro Version: 1.0.1f-FULL Modded Version: 1.0.0-ALPHA-0708a-STEAMODDED Love2D Version: 11.5.0 Lovely Version: 0.5.0-beta5 Steamodded Mods: 1: JokerDisplay by nh6574 [ID: JokerDisplay, Priority: -100000, Version: 1.6.1] 2: Divvy's Simulation by Divvy C. [ID: dvsimulate, Priority: -80] 3: BalaLib by Toeler [ID: balalib, Priority: -10] 4: Achievements Enabler by Steamo [ID: AchievementsEnabler] 5: Balatro Safety by Zei33 [ID: balatro-safety, Version: 1.0.0] 6: Better Mouse And Gamepad by Kooluve [ID: BetterMouseAndGamepad] 7: Divvy's History by Divvy C. [ID: dvhistory] 8: Divvy's Preview by Divvy C. [ID: dvpreview] 9: Faster Planets by boomer678 [ID: 6789321315] 10: Fold Button by happinyz [ID: FoldButton] 11: Four Color Deck by wout25 [ID: FourColorDeck] 12: Hand Preview by Toeler [ID: handpreview] 13: Choose First Shop Joker by infarctus [ID: choose_first_shop_Joker] 14: More Speed by Steamo [ID: MoreSpeed] 15: Quick Restart by arachnei [ID: quick_restart] 16: Run Reviewer by MilcK [ID: RunReviewer] 17: Stickers Always Shown ?? by SirMaiquis [ID: StickersAlwaysShown] 18: JokerSellValue by OppositeWolf770 [ID: JokerSellValue, Priority: 100000, Version: 1.2.1]
Stack Traceback
(3) Lua method 'update_joker_display' at file 'JokerDisplay.lua:357' (from mod with id JokerDisplay) Local variables: self = table: 0x160d41c0 {click_offset:table: 0x15924170, added_to_deck:true, children:table: 0x16328ce0 (more...)} force_update = string: "CardArea.emplace" (temporary) = nil (temporary) = nil (temporary) = string: "" (temporary) = string: "modify_jokers" (temporary) = table: 0x16075de0 {x:8.7597922539527, w:2.0487804878049, y:-0.060360689665874, h:2.7512195121951 (more...)} (temporary) = number: 8.75979 (temporary) = number: 0.00735323 (temporary) = number: 0.28066 (temporary) = number: 153.654 (temporary) = number: 8.75244 (temporary) = number: 1 (temporary) = number: nan (*temporary) = string: "attempt to index field 'config' (a nil value)" (4) Lua global 'update_all_joker_display' at file 'JokerDisplay.lua:466' (from mod with id JokerDisplay) Local variables: force_update = string: "CardArea.emplace" (for generator) = C function: next (for state) = table: 0x1544e1f8 {1:table: 0x160d41c0} (for control) = number: nan k = number: 1 v = table: 0x160d41c0 {click_offset:table: 0x15924170, added_to_deck:true, children:table: 0x16328ce0 (more...)} (5) Lua method 'emplace' at file 'JokerDisplay.lua:1004' (from mod with id JokerDisplay) Local variables: self = table: 0x15ddcd78 {click_offset:table: 0x163dce68, children:table: 0x1574f8d8, shuffle_amt:0 (more...)} card = table: 0x160d41c0 {click_offset:table: 0x15924170, added_to_deck:true, children:table: 0x16328ce0 (more...)} location = nil stay_flipped = nil (6) Lua field 'func' at file 'functions/button_callbacks.lua:2415' (7) Lua method 'handle' at file 'engine/event.lua:55' Local variables: self = table: 0x161fa740 {start_timer:true, timer:TOTAL, blockable:true, trigger:after, func:function: 0x16016388 (more...)} _results = table: 0x1553de50 {blocking:true, pause_skip:false, time_done:true, completed:false} (8) Lua method 'update' at file 'engine/event.lua:182' Local variables: self = table: 0x157f3548 {queue_last_processed:217.35000000007, queues:table: 0x157f3570, queue_dt:0.016666666666667 (more...)} dt = number: 0.0139552 forced = nil (for generator) = C function: next (for state) = table: 0x157f3570 {unlock:table: 0x157f3598, other:table: 0x157f3a10, tutorial:table: 0x157f35e8 (more...)} (for control) = number: nan k = string: "base" v = table: 0x157f35c0 {1:table: 0x156d3d98, 2:table: 0x161fa740, 3:table: 0x1571f100} blocked = boolean: false i = number: 2 results = table: 0x1553de50 {blocking:true, pause_skip:false, time_done:true, completed:false} (9) Lua upvalue 'gameUpdateRef' at file 'game.lua:2484' Local variables: self = table: 0x152a3478 {PALETTE:table: 0x154a4c78, ANIMATION_FPS:10, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true (more...)} dt = number: 0.0139552 http_resp = nil (10) Lua upvalue 'orig_update' at file 'main.lua:479' Local variables: self = table: 0x152a3478 {PALETTE:table: 0x154a4c78, ANIMATION_FPS:10, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true (more...)} dt = number: 0.0139552 (11) Lua method 'update' at file 'HandPreview.lua:331' (from mod with id handpreview) Local variables: self = table: 0x152a3478 {PALETTE:table: 0x154a4c78, ANIMATION_FPS:10, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true (more...)} dt = number: 0.0139552 (12) Lua field 'update' at file 'main.lua:133' Local variables: dt = number: 0.0139552 (13) Lua function '?' at file 'main.lua:77' (best guess) (14) global C function 'xpcall' (15) Love2D function at file 'boot.lua:377' (best guess) Local variables: func = Lua function '?' (defined at line 48 of chunk main.lua) inerror = boolean: true deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"]) earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])