Added Projectiles to Heroes.
Updated EnemyInRange to instantiate an EIRCollider, leaving the standard collider for classes using EnemyInRange.
Heroes now prioritize enemies closer to the Colony.
Projectiles can miss, but heroes have a projectionFrames attribute to better predict the location of enemies.
Added Projectiles to Heroes. Updated EnemyInRange to instantiate an EIRCollider, leaving the standard collider for classes using EnemyInRange. Heroes now prioritize enemies closer to the Colony. Projectiles can miss, but heroes have a projectionFrames attribute to better predict the location of enemies.