Open OculusMode opened 6 years ago
Edit: Can i edit saturation and contrast? Thanks in advance :)
Hello @OculusMode
I figured out what was the problem. I will solve this in a very short time.
We plan to augment the detailed documentation related to filter. Just wait a little.
There is a 'filter> Grayscale' feature with respect to saturation, but the specific detail editing is not yet supported. But please wait a moment because we have the will to improve.
Thank you for reply and support. I found brightness by value in your basic demo code which can be like
imageEditor.applyFilter("brightness", { brightness: parseInt(val,10 )})
can you just tell me what it would be expecting for another paras for grayscale?
imageEditor.applyFilter("grayscale", { ???: parseInt(val,10 )})
Hello @jinwoo-kim-nhn!
Are there any changes about the saturation feature?
Thanks!
@OculusMode
You can pass only filter name.imageEditor.applyFilter('grayscale');
Additional options are not needed.
@junghwan-park there is no possible to change the value of filter
effect like css, filter: grayscale(value)
??
@Alecyrus There is no options for default values yet. ex) filter, text size and etc But, I'm planning to add customizing options for default UI. :)
@junghwan-park Thank you for this nice work that inspires me. And it is important to note that, filter is a good feature but built-in filter are not practical. I am really looking forward there is some libraries like GPUImages on JS. but now, I am trying to use 3D LUTS to process image on NodeJS which could bring me many amazing effects.
@Alecyrus
I agree with you what you said. Built-in filters are not practical for users from now. But I'm considering to add UI customization API(including add/remove custom menu and set custom filters). Through that API, users could add custom filter like Analog Film
I guess.
If you have an idea of adding custom filter feature or image processing extensions, please let us know with posting a new issue. Thanks :)
Version
3.2.0
Current Behavior