For merged mods, the script creates the [CommandListRaidenShogunRemapBlend] mapping function to all *RemapBlend.buf by binding all the those files to the $swapvar variable
eg.
[CommandListRaidenShogunRemapBlend]
if $swapvar == 0
vb1 = ResourceRaidenShogunRemapBlend.0
...
else if $swapvar == 1
vb1 = ResourceRaidenShogunRemapBlend.1
...
else if $swapvar == 2
vb1 = ResourceRaidenShogunRemapBlend.2
...
...
...
endif
For "mega merged mods" (mods with multiple swap keys), need to follow the same if...else template from [CommandListRaidenShogunBlend] instead of creating the conditions ourselves
For merged mods, the script creates the
[CommandListRaidenShogunRemapBlend]
mapping function to all*RemapBlend.buf
by binding all the those files to the$swapvar
variableeg.
For "mega merged mods" (mods with multiple swap keys), need to follow the same if...else template from
[CommandListRaidenShogunBlend]
instead of creating the conditions ourselveseg.