Closed chlohal closed 2 years ago
When START + b is pressed, we should not register b, since that's the combo to turn on the controller.
Right now, we do this by adding a Failsafe control. That's good, but ideally we should support it as part of MovementManager.
Failsafe
MovementManager
In AButtonHandle and BButtonHandle, add a check to return 0 if the gamepad's start button is pressed.
AButtonHandle
BButtonHandle
return 0
start
WhenSTART + b is pressed, we should not register b , since that's the combo to turn on the controller.
Right now, we do this by adding a
Failsafe
control. That's good, but ideally we should support it as part ofMovementManager
.In
AButtonHandle
andBButtonHandle
, add a check toreturn 0
if the gamepad'sstart
button is pressed.