Closed GANONdork123 closed 6 years ago
hello, and sorry for answering so late, I was without my computer for a while. Can I ask you to give me some of the files that caused this problem (and possibly the settings used), please? it will be far easier to correct it like with them. (also please note than the animation files in a "bck" folder may correspond to any model from the neighboring "bmdr"/"bmdv" folder, it may be the cause of the problem)
Sure here you go. Maro (model in the screenshot), Kmdl (Link) Both animate properly in BMDView2
Thanks. I started working on it. I will tell you when it is fixed.
Le 22 août 2017 17:38, "GANONdork123" notifications@github.com a écrit :
Sure here you go. Maro (model in the screenshot) https://drive.google.com/open?id=0B56Qal6OWVkoSlEwQm1tNlFLcU0, Kmdl (Link) https://drive.google.com/open?id=0B56Qal6OWVkodkFFcTk0VEJKcmc
— You are receiving this because you commented. Reply to this email directly, view it on GitHub https://github.com/niacdoial/blemd/issues/8#issuecomment-324065944, or mute the thread https://github.com/notifications/unsubscribe-auth/AQR7vRcV9eQvtIvsFUcqY5aI8Oo7PP5Lks5savYHgaJpZM4O1kup .
fixed what seems to be half of the issue results looks like a badly broken human instead of an amorphous blob other half continues to be out of sight. trying to isolate parts of the code
Commited what worked on my side. Does it work on yours?
Maro.bmd imports perfectly with animations, however al.bmd (the main model within Kmdl.arc) still fails to import when trying to import with animations.
I'll work on it, but I have to tell you that I can't give it nearly as much time as before.
I've found another oddity. It seems Twilight Princess has different kinds of BMD models. BleMD can import BMDs if the folder they are in when dumped is called "bmde" or "bmwr" but sometimes Blender crashes when trying to import BMDs from a "bmdr" folder, so there must be something different between the BMDs inside those folders. here's an archive of each of the different types: Here's an archive of each of the different types: https://drive.google.com/open?id=0B56Qal6OWVkobkhEeWh1OUFDNTg. The "bmdr" one refuses to import.
Fixed the previously mentioned crash.
it also seems that it is more stable if animations are imported in small groups.
to exclude animations, you can move the corresponding .bck
files, or change their extension.
I also just read your new message.
OK it seems all BMDs import, however the ones used for Maps take an exceptionally long time, and vertex colors and normals are lost. Blender also gives this error.
Could I have the files that caused this crash (and some with data loss), please? I'll try to work on it. thanks
2017-12-10 2:25 GMT+01:00 GANONdork123 notifications@github.com:
OK it seems all BMDs import, however the ones used for Maps take an exceptionally long time, and vertex colors and normals are lost. Blender also gives an error similar to this.
[image: image] https://user-images.githubusercontent.com/20745330/33801131-f99cb128-dd1e-11e7-8343-8bd3ecadef7d.png
— You are receiving this because you commented. Reply to this email directly, view it on GitHub https://github.com/niacdoial/blemd/issues/8#issuecomment-350518221, or mute the thread https://github.com/notifications/unsubscribe-auth/AQR7vSDRsrS02kcMs6tBecELI8JS87XLks5s-zMcgaJpZM4O1kup .
R00_00.arc 0.rarc_dir.zip All of the ones used for level/map geometry seem to have the same issue. This is the specific one used to generate that error message.
There. It works on my side. Will close issue if it works on yours
Seems to work perfectly now! If anything else comes up I'll open another issue, but until then it seems to work perfectly.
Ok! PS: The image loader broke, but it only made the thing crash when importing a model for the first time. Fixed it now.
The animations for models in the Legend of Zelda: Twilight Princess do not appear to import correctly, and some models (such as Link's) will cause Blender to crash while attempting to open if the animation files are present.
Otherwise, Twilight Princess models import just fine.