Closed NoobisTF closed 6 years ago
Hello! Sorry for answering this late, but .BCK files only contain animations. To import them, you need a model to apply them on (ideally the associated one).
If the "import animations" option is checked, while importing a .BMD file, blemd will look for animations that can apply to it (aka has the same number of animation bones).
Those animations (.BCK files) will be detected if they are in the "../bck/" (or similar) directory relatively to the .BMD file.
Also note that a large number of animation files in the same folder can slow the script so much that blender might freeze while importing.
I hope that was clear enough. Have a nice day!
Le 4 déc. 2017 23:04, "NoobisTF" notifications@github.com a écrit :
I am most likely doing something wrong, but I cannot seem to import the .bck files into Blender. I installed the plugin correctly, but when I go to Import and Nintendo BMD, the .bck files are not visible. I can import the .bmd files fine, though. Help? Thanks!
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Yeah, I have that checked.
The thing is, some of the animations will import on some models. But some won't. The one I'm trying to get to work is the Armogohma model, but the animations don't import, and I get this error on BMD Import:
The mesh, by the way, imports fine. Thanks!
Er..... Does this error only happen when importing animations? (if so, I have no idea of how it happened) Can I have the model that caused this bug, please?
Also, it seems (according to what I tested anyways) that it is normal to have, in the same folder, ".bck" files for different models. Only the animations that seem to match the model will be imported (and will play one after the other). have a nice day!
2017-12-09 17:37 GMT+01:00 NoobisTF notifications@github.com:
Yeah, I have that checked.
The thing is, some of the animations will import on some models. But some won't. The one I'm trying to get to work is the Armogohma model, but the animaions don't import, and I get this error on BMD Import:
https://imgur.com/a/AWnr5 http://url
The mesh, by the way, imports fine. Thanks!
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Yeah, sure, here it is:
The .arc file: https://www.dropbox.com/s/fj85u4d1vhkovvt/B_gm.arc?dl=0
The folders after decompile: https://www.dropbox.com/s/yjwky1zzva10gi5/files.rar?dl=0
Thanks!
Were you able to take a look?
The version on my computer works. I'll have to make other tests to make sure I didn't break anything else by making one of my "recent" updates. however, I am often busy and/or without internet. I hope everything will be online in a week (because holidays). thanks for your patience.
2017-12-17 19:07 GMT+01:00 NoobisTF notifications@github.com:
Were you able to take a look?
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Well okay
Here it is! Everything I have ever tested my addon on now is successfully imported.
Hm.. is there something I could have done wrong, then?
er.... By "here it is", I meant "new commit", with the bug fixed. Like 1 min beforehand. Sorry if I was unclear in my previous message.
Ohhh my mistake. Sorry!
Sorry to bug you more.. but it reads this error when I try to import a bmd: https://i.imgur.com/KFWMRGI.jpg
Er...... It sounds similar to a stupid bug I had a while ago. Does it still crash if you try a second time?
If so ,could you send me a screenshot of the console within blender (window-> toggle system console), please?
Hm no, it just prints the same error everytime
Is it a not-windows machine? I just realised that my stupid code calls an .exe file, and passes errors silently if said call fails
Nope, mine is indeed Windows.
welp. starts IDE In the meantime, I suggest you open the bmd file in bmdview2 (there shoud be a link in the readme), and use the "save textures" option once it is done, to put all the texture files into the "name\Textures" folder next to "name.bmd", using the naming convention seen in the last line of the error you saw. Or maybe it would be easier to browse the old versions of this addon and find one that exports images properly(https://github.com/niacdoial/blemd/commit/68045495ad00bbfd60092649c9e092cf35ba9738 probably)
Oh, so the problem are the textures?
yup. they aren't properly exported, somehow. (the image files aren't even written...)
Alright, so is it something I could be doing wrong?
No, the problem is entirely on my side. Remember when I mentioned that it worked on every file I ever tested it on? I forgot to delete the existing outputted image files. So it is a bug that just went through my tests. I will be working on it. But now I need to sleep. Sorry. Also, there is plenty of exe files in this repository. Just try to delete the bmdview.exe, copy one of the other EXEs and rename the copy "bmdview.exe" It might help if the problem is in there.
Okay, please let me know when you have updated! Thanks!
It should be fixed now. Thanks for your patience!
:( https://i.imgur.com/xYgHjPf.jpg
Doesn't crash on second time, and the textures are indeed in Textures/ But nothing imports and it reads that error.
1: It should be fixed right now. 2: Why am I this stupid? This bug would have happened in every run, and I somehow derped my tests so much it worked each time.
Now I cannot even see Import BMD
Nevermind, my mistake. Textures are in /Textures/, but no import. This error prints when trying: https://i.imgur.com/eNtV0oX.jpg I think its the same as last time
Okay. Third time is the charm?
It is indeed! Works for me! Thanks!
I am most likely doing something wrong, but I cannot seem to import the .bck files into Blender. I installed the plugin correctly, but when I go to Import and Nintendo BMD, the .bck files are not visible. I can import the .bmd files fine, though. Help? Thanks!