Here is the problem found during integration with WorldWind :
I have found some texture corruption problem when using the client side renderscript compressor. They are mostly visible when you tilt the view (with a very strange effect) wich means this is mot likely due to some problems during mipmap compression. For the time being it is better to deactivate client side texture compression by putting :
.jpg in BMNGWMSLayer.xml and EarthElevationModelAsBil16.xml
There is no such problem with server side on the fly compression with Geoserver (based on my JavaETC1) and Mapserver (based on gdal/crunch)
Here is the problem found during integration with WorldWind :
I have found some texture corruption problem when using the client side renderscript compressor. They are mostly visible when you tilt the view (with a very strange effect) wich means this is mot likely due to some problems during mipmap compression. For the time being it is better to deactivate client side texture compression by putting :