Open Conz3D opened 8 months ago
hey!
Thanks for bringing my attention to this bug. It had to do with a last minute "optimization" I did but didn't test properly! I pushed the fix, so you can pull the latest version or fix line 31 in the MinimalLiquidSimulation.gd
script (the spatial activity script, not the shader) to read:
coeff = (-springConstant * coeff_old - reaction * accell) / 3600.0 + 2 * coeff_old - coeff_old_old - delta * dampening * (coeff_old - coeff_old_old)
Specs: Godot Engine v4.1.3.stable Forward+ NVIDIA GeForce RTX 3060 Windows 10
In the demo project, I can see the liquids in the editor, but not in runtime. I get no error msg in the Output. Editor:
Runtime:
![grafik](https://github.com/niceandgoodonline/Liquid-In-Mesh-Shader-Demo-Godot/assets/129608680/20414e67-a28a-41c7-8963-dd55dbf18621)
There is some up moving noise in the sphere. Are these the bubbles? The level of the liquid is missing, the shapes are 100% filled. Do I have to adjust anything else in the demo to work?