nicedude / N64_Controller_Wireless_Rumble

a mix of raphnet.net's n64 & gamecube usb adapter and Jakob Schaefer's universal wireless retro controller
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Modularized design with flexibility. #1

Open Robotto opened 12 years ago

Robotto commented 12 years ago

We need to consider which of the following features/settings need to be on-the fly changeable (eg jumpers) and which need to be hardcoded on assembly (eg. solder jumpers)

Solder jumpers are cooler because of SMD but we like flexibility...

options:

1: The all in emulator style = USB <-> Wireless controller 2: The adaptoid style option = USB <-> Regular controller 3: The NewOldschool option = Console <-> Wireless controller

4,5,6 : All of the above, but for Gamecube instead of N64.

Issues:

-Determining what needs power from where, and when. -Determining what needs data from where, and when.

nicedude commented 12 years ago

Why not support it all on the fly? we are using modules anyways thus we should be able to direct the data stream how we want.

The cool thing would thus be to have a box. That can do the following

  1. use a wired n64 controller to pc . Eg the adapter.
  2. use a wireless n64 to pc. the Eg no wire.
  3. use a wiereless n64 for console. Eg no usb only wireless 4, 5, 6 the same for Gamecube, and being able to swith between either a n64 controller or a gamecube controller.

That would be most flexible, So I am talking about a box that can do all this. And it will work for your changing needs.

Is that possible?

about the power: I want power from lipo on the n64, perhaps vi should add the option to add a mini usb stick to it, just like you can on a wireless mouse, to keep using it while charging the battery. That would be cool.

Robotto commented 12 years ago

I'm all about on the fly.. but we need to be sneaky...