Import 2 partitions into Mascot template, so now there are 2 trees and 2 structuredCoalescent objects.
link trees in partition panel
There are still Ne and migration parameters for the second partition in the state, that have a prior, and operators on them. They do no harm, but are confusing and slowing things down a bit.
This issue may have been solved in Mascot v2.x, by treating Mascot as just a tree prior instead of having its own template. But v2.x has not been released yet at the time of writing.
To replicate:
There are still Ne and migration parameters for the second partition in the state, that have a prior, and operators on them. They do no harm, but are confusing and slowing things down a bit.